//
//  CBattleUI.h
//  beast_tamer
//
//  Created by chiawei.tseng on 13/2/7.
//
//

#ifndef beast_tamer_CBattleUIHud_h
#define beast_tamer_CBattleUIHud_h

#include "cocos2d.h"
#include "CButtonUI.h"

using namespace cocos2d;

const char plusName[]     = "plus.png";
const char btnBgName[]    = "skillbg.png";
const char hp_rName[]     = "hp_r.png";
const char hp_gName[]     = "hp_g.png";

class CBattleUIHud : public CCLayer
{
public:
    
    enum
    {
        plus_X      = 0,
        plus_Y      = 40,
        
        btnBg_X     = 0,
        btnBg_Y     = 0,
        
        hp_r_X      = 40,
        hp_r_Y      = 40,
        
        hp_g_X      = 40,
        hp_g_Y      = 40
    };
    
    CBattleUIHud();
    
    ~CBattleUIHud();
    
    virtual bool init();
    
    CREATE_FUNC(CBattleUIHud);
    
private:
    
    
};

#endif
